GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 9.18.13.2018]
    Renderer: NVIDIA GeForce 9800 GT  
    Vendor:   NVIDIA
    VRAM:     1200 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
<RI> Initializing input.

<RI> Input initialized.

desktop: 1920x1080 59Hz; virtual: 1920x1080 at 0,0
Initialize engine version: 3.5.5f3
Begin MonoManager ReloadAssembly
Platform assembly: E:\Wisps.The.Redeeming.v1.0.4.FAS.HD\Wisps_Data\Managed\UnityEngine.dll (this message is harmless)
Loading E:\Wisps.The.Redeeming.v1.0.4.FAS.HD\Wisps_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: E:\Wisps.The.Redeeming.v1.0.4.FAS.HD\Wisps_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading E:\Wisps.The.Redeeming.v1.0.4.FAS.HD\Wisps_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: E:\Wisps.The.Redeeming.v1.0.4.FAS.HD\Wisps_Data\Managed\LabyrinthGenerator.dll (this message is harmless)
Loading E:\Wisps.The.Redeeming.v1.0.4.FAS.HD\Wisps_Data\Managed\LabyrinthGenerator.dll into Unity Child Domain
- Completed reload, in  0.148 seconds
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 186. Operation took 7.704320 ms.
